Welcome to The Warp Storm! 👋
While you're welcome to look around we recommend you login or register to get the full benefits of the site, allowing you to talk to our members and show off your work! =]
54686520706f776572206f6620746865204d616368696e6520476f6420696e766573747320746865652e
  • No avatar
  • User avatar
No avatar

Mechanicuss #4310

Come discuss your thoughts on the new admech rules. Like rangers guns being heavy, kastelan protocols and anything that comes to mind
Hobby Workshop
User avatar

laam999 #4358

Custom Custom Custom
Personally I think we've been hit with the NERF bat too many times. Dragoons where looking fun to use again but removing CORE took away a lot of their capability.

I'm going to have my first event of 9th on the 19th (I'll play more games then than I will have so far in 9th lol)

I'm going to run a defence cohort with 10 robots and 12 breachers, the -1 damage and object on robots makes it look hard to shift and both fists and Hclaws can hit v hard in melee if someone tried to bully you off.

I'm expecting to loose all 3 games as I have so little practice of 9th but it'll be fun.

I also think the neutron laser should ignore invulns as if you read the fluff nothing stops it, and I was hoping crawlers would get tank squad but instead they got their forcefield NERFed.

Overall I think we have a good fluffy codex but the competitive scene has made it v hard to do well in casual games (IMO) without taking the META lists.
James liked this
Hobby Workshop