Discussion on new mechanics rules
Posted: 05 Feb 22, 20:31
Come discuss your thoughts on the new admech rules. Like rangers guns being heavy, kastelan protocols and anything that comes to mind
Re: Discussion on new mechanics rules
Posted: 07 Feb 22, 07:14
Personally I think we've been hit with the NERF bat too many times. Dragoons where looking fun to use again but removing CORE took away a lot of their capability.
I'm going to have my first event of 9th on the 19th (I'll play more games then than I will have so far in 9th lol)
I'm going to run a defence cohort with 10 robots and 12 breachers, the -1 damage and object on robots makes it look hard to shift and both fists and Hclaws can hit v hard in melee if someone tried to bully you off.
I'm expecting to loose all 3 games as I have so little practice of 9th but it'll be fun.
I also think the neutron laser should ignore invulns as if you read the fluff nothing stops it, and I was hoping crawlers would get tank squad but instead they got their forcefield NERFed.
Overall I think we have a good fluffy codex but the competitive scene has made it v hard to do well in casual games (IMO) without taking the META lists.