First engagement took place this evening.
Patrol size skirmish for supply drop.
Lining up Death Guard were 2 marine squads, plague surgeon and plague caster.
Ultramarines had redemptor, inceptors, intercessors and captain.
Board looking good as i managed to get the rattle cans out on the ruins. And i built the barricades this evening too to add an extra element to the game.
Death guard rolled to win which side to take. But ultramarines won the roll to decide who goes first and decided to take the first turn.
1st turn definitely fell in Dg favour with plague marines taking out several intercessors and losing only 1 plague marine.
2nd turn.. @Badger_of_doom
missed his movement by playing his orbital bombardment strategy before doing his movement. I was abit of douche about it but it's a typical OP space marine strategy so i feel abit less guilty about it and we did roll off to see if he could do the movement but failed the roll off.
This significantly affected play as it meant his redemptor could not charge or shoot as effectively as it could have. I think one plague marine or two were killed that round.
Dg turn 2. Plague marines and psyker make it into the middle building and put a lot of wounds onto the redemptor using strategems to make bolt weapons plague weapons and the surgeon granting extra rerollls. Then the PMs made their charge roll and took out the final wound or so with the flail of corruption. Which is really powerful. 10vp each at end of the round.
Turn 3. Badgers make a brave but strong move and charge the now exposed PMs.
Not many survive the onslaught!!! Surprised any survived to be honest. Humped by inceptors, captain and remaining intercessors.
They managed to take out the intercessors on their fight back tho.
Turn 3 for dg, pm retreats to allow others to fire into combat. Big turning point indomitus captain saving 4 of 6 smite wounds from the psyker. Not much else damage caused by dg that round. (10vp each for one objective each)
Roll forobjective and middle objective dissapears.
Captain moves up the board and takes a pot shot at the last plague marine and somehow makes it!! Takes out the last guy.
Inceptors go back to take the objective point but started the turn with no objectives so no VP.
Indomitus captain then makes the charge into the psyker and kills for Phleggan Foultouch.
Dg turn tries to attack back but not happens but they hold the objective. (0vp V 15vp for death guard)
Turn 5. Unlucky for ultras but the last objective dissapears from there deployment. Meaning they cannot win at this point.
Inceptors charge over and help the captain finish the plague surgeon. But the last plague marine of squad 'the unsightly' hangs on to claim the objective and get another 30vp.
Score 20vp v 35/65vp we weren't sure if the last point was contested or not.
After battle admin. Only the plague surgeon failed his out of action roll so lost his xp for the battle.
Phleggan the psyker succeeded his agenda of lord of the warp and i selected him as my mark of greatness so he levelled up to bloodied. I rolled for his psychic fortitude and unfortunately didnt get the one i wanted but gets one extra known psyker power.
Badgers have tactically made it so that they will have multiple units get to blooded rank next battle.
got some good pics so will hopefully upload later.
Really close battle and i think really one roll secured and that was for the ultras objective disappearing.
I think I will need to play a more competitive list in future. The wound total difference was around 50% which is just too much. Around 23 wounds to i think 32 for space marines. Pretty vast difference at those small numbers. If the firstborn upgrades to wounds happens with no negatives this would be closer.