03 Mar 22, 20:23
Chaos Dwarf Stories & Background (everything marked Admiral)
Copied from the original log start. The rest of the project log will be running updates:
Welcome to this little log of my supposedly slow and rarely updated Chaos Dwarf army project. I've long had a soft spot for the 5th edition big hat models, and saluted the Hellcannon crew when they arrived. Now, with Forge World's new releases, the urge to collect Chaos Dwarfs went into action. I'm aiming for a 1000 pts counts-as Dwarfs army at the moment, built by converted Dwarfs (mainly BFSP) and one or two FW war machines. Various side-projects of making Chaos Dwarf miniatures for friends of mine will also be thrown into the log.
Since I'm struggling with the camera and scanner, it will likely take a while before good pictures present themselves. In the meanwhile, don't expect a high standard. Here we go:
Chaos Dwarf Woman
"Daughter, kneel.
As my mother told me at ripening age,
so do I now tell you at ripening age.
Tell you about your plight in life,
as mother and ever oath-bound wife.
At Zharr Naggrund the walls climb heights,
and the Dark Lands crawl beneath our sights.
Our slaves are legion, our warriors cruel.
The Gods decree, the Blacksmiths rule.
Our merchant men trade Hashut's wares,
at Temple lies His greatest shares.
Know, Dawi Zharr's our people's name,
by Hashut's law we play this game.
We live, we worship, toil and die.
And never ask, the answer lie.
Our race's creations reach out wide,
that Chaos may in glory ride.
The men enslave and work and fight,
and build domain of rawest might.
But power claims expense of blood.
And always must we breathe in mud.
The coal that burned must be replaced,
or else our fate is be displaced.
All womenfolk take men to lift,
and bear their seed as Hashut's gift.
Our people's fate lies in our wombs.
To give us heirs to seal our tombs.
Without our effort, be no clan,
nor will wars see our solid man.
So grab your husband, is Hashut's will,
that we may thrive in battle's mill.
Lash your offspring, whip your slaves.
Give hardful lives, not softful graves.
Know the duty, serve Him thus,
and Zharr Naggrund be ruled by us."
- What a Chaos Dwarf mother told her daughter
This model was fun to sculpt. I glued a lot of cut-up plastic sprue into shape, let dry and then sculpted her in one or two small parts at a time. In usual style, a lot of thought went into the modelling. She have a lot of symbols attached to her, but better pictures (or a drawing) are required before we can have a little walk-through on these. Her skirt's pattern is washed out in darkness on the picture, though the suspiciously glossy Matt Varnish may have something to do with that. On her chainmail-clad cuddler, you can spot a round clan marker, which is something I'm adding to all Chaos Dwarfs in the army, preferably behind their necks.
Chaos Dwarf head sketch
A quick piece that I drew yesterday, intended for the bearers of a semi-petrified Sorcerer that I'm sculpting for a friend.
Golden Hat XV entry: Chaos Dwarf Warrior with great weapon
Thanks to Xander for compiling the entry picture! (No work-in-progress shots are available.) The model's head is a tad small, but otherwise I'm satisfied with it. Here you can see the army colours and general look that are aimed for: Red cloth trims, dark bronze scalemail, bronze masks along with studded leather, arm rings and tattooes. Black base sides and dark gravel studded with some small bushes, filthy water and lava pools. Trophies, pouches, shackles and other paraphernalia will be added to the Chaos Dwarfs' belts.
I'll probably build one or two naval vessels to accompany the army later on, since great slaving expeditions are just too cool a theme to pass up. That'll require lots of slaves from every place and race in the Warhammer world, which should prove fun.
EEJR's entry
Painted by my brother, but modelled by me. Hence it's put here. Its head ended up too small, that's why he received it. He probably won't collect any CD force for a long while, since piles of unpainted Elves of every kind and game system are calling out to their owner.
Comments and critiscism are appreciated. :)
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A Tale of Three Ships
The Chaos Dwarfs' society is a ravenous one, ever hungry for more slaves to toil amongst its industries, mines and quarries. In order to supply all this labour, the Dawi Zharr takes to the sea in smoke-belching metal warships. This is a tale of three types of ship used by the Zharr-Naggrund navy, and a tale of the names that will linger with the vessels long after the infamous Chaos Dwarfs in question died.
The Grappler boarding ship, and the greed of Kar-Zhul
One of many variant vessels in the Chaos Dwarf navy, the Grappler is an ironclad ship designed for locking enemy ships in place by hammering large, clawed metal arms into their decks. With the arms in place, boarding teams of Chaos Dwarfs and Hobgoblin Sneaky Gits use the arms to attack the victim ship. Normally the arms are pulled into an upright position by heavy chains, drawn by Daemonic machines fuelled with slaves and ensorcelled coal. The Grappler also have frontal Magma Cannons and side cannons for armament, as well as Blunderbuss firing parapets at the fore. With little space to spare beneath deck, the Grappler's grand statuary shrine to Hashut is situated on top of a platform on the aft castle. From here, their god follow the Chaos Dwarfs' boarding actions with a judgemental glow in his eyes.
There is much of value to salvage at sea. Especially for the Chaos Dwarfs, whose hunger for slaves, mine props, metal and other materials is never sated. Destroying ships would ruin their boarding value, so many Chaos Dwarf captains instead seek to claim victim ships by force and terror through boarding parties.
The Grappler is built for this task of capturing ships, and few vessels have ever escaped its massive arms without them being winched back. The force of the arms' impact, however, is great enough to damage the Grappler's hull despite dampening timber blocks. The renowned Dawi Zharr enslaver Kar-Zhul once prowled the seas in search of coastal-sailing Indan dhows. During his long voyage, Kar-Zhul gathered a whole fleet of captured large merchant dhows, manned by their enslaved crew and commandeered by Chaos Dwarf and Hobgoblin taskmasters.
The opulent Rajah Salihindi's royal dhow was amongst the captured ships, the Rajah's favourite elephant crushed beneath deck by the clawed arms of Kar-Zhul's Grappler Zhargon's Legacy. Having amassed dozens of captured dhows, Kar-Zhul set course for the mouth of the River Ruin. The Chaos Dwarf Grappler's metal hull was so weakened by the grappling arms' repeated impacts that it cracked during a monsoon storm, and was swallowed by the roaring waves. Seeing their enslaver drowned in the Lizard Sea, the Indan crewmen attacked their taskmasters, throwing the Hobgoblins and Chaos Dwarfs into the depths of the ocean.
The Hellbarge, and how Itshnik was maimed
A cheap, mass-produced ship, the Hellbarge is a simple freighter with a Daemonic ram at the fore, filthy slave pens beneath deck and a thoroughly chained Hellcannon on deck. Introduced lately into the Chaos Dwarf navy, the Hellbarge is used as a small but powerful artillery platform, well suited for bombarding fortified harbours or for battles in the narrow confines of archipelagos. Some Hellbarges include rocket ammunition that is fed into the Hellcannon's furnace just as the slaves are cast into it, providing the Hellcannon a greater firing impact but also higher risks for the Hellbarge.
Despite some very heavy chains and powerful runes of control, the Hellbarge is a gamble, a short-sighted investment aimed at reaping great profit before its destruction. Perhaps all the ship's crew and slaves will be killed when the Daemon break loose, or perhaps it will thrust forward toward the enemy. In case of the latter eventuality, the Hellbarge is equipped with a Daemonic ram capable of capturing the Hellcannon's forward momentum to propel the vessel straight ahead at the foe. Sometimes the Hellcannon bypass the ram's grip, running through or even jumping over it into the ocean to thrash through the waves in search of prey. Indeed, the expendable Hellbarge is sometimes used as a boarding vessel, which rams an enemy ship and lets loose the furious Hellcannon.
Since the Hellcannon is expected to eventually tear its fetters and run amok, the Hellbarge has but a skeleton crew of low-caste Chaos Dwarf cannoneers, mariners and warriors. The warriors' task is to provide a backbone to possible boarding actions. Most of the crew consist of Hobgoblins, wicked jailers who does not shy away from slashing the live Hellcannon fuel with their curved knives, often letting the slaves bleed half dry before a battle. As long as there is no unexpected shortage of ammunition, their even more cruel Chaos Dwarf overlords do not bother with noticing the agony games of the Greenskins.
One Hellbarge captain was Zakuresh the Harsh, who almost got to join the ranks of the Infernal Guard after slaying a rival in an unorthodox torch duel. Zakuresh barely escaped disgrace by taking to the sea in the Hellbarge Bloodcast in search of plunder and slaves to appease his sorcerous master. An unforgiving captain, Zakuresh was known to regularly subject slaves to water torture and roast Hobgoblins alive at the merest hint of disobedience or slow wits. Apart from ordinary physical punishment, wrong-doing crewmen were forced to bear not a high hat or a metal mask, but instead a low hat of humiliation. Truly, Zakuresh was unforgiving like few others.
It was Zakuresh who blasted apart the great Bretonnian Galleon Heart of Valour, saving much of its crew only to reload his Hellcannon with it for some high shots against determined Pegasus Knights. It was Zakuresh who denied the Dreadfleet the rich loot in bodies aboard the Dark Elf Death Fortress Nilyran's Claw by unleshing the Hellcannon upon the Sea Hydra's towers to devour the whole live cargo while barely escaping Count Noctilus' pursuit with his Hellbarge. It was Zakuresh who let steer Bloodcast and two other Hellbarges into a closed Nipponese harbour during night, capturing the great Marienburger vessel Aterdhame whilst simultaneously causing havoc amongst the armoured turtle ships that rowed out to stop them.
Through brutality and lucky recklessness, Zakuresh became infamous for carrying through suicidal attacks and surviving them. He also survived several rampaging Hellcannons, once even destroying such a bloodthirsty warmachine by cutting off its heavy wheels with his Daemonic rune axe before rolling the struggling barrel into a raging sea. There, the wounded Daemon and a blood-crazed Megalodon fought each other to death.
The Chaos Dwarf captain's most daring act was carried out at his demise. He was searching for warpstone, a dangerous material often mixed into the coal bins of the Dawi Zharr. With only Bloodcast and the Hull Destroyers Chaos' Fury and Death's Gaol at his command, Zakuresh knew that the chance of successfully completing his mission in time was nil unless allies were found. Striking a pact with the Skaven of Clan Tyzzkrafft, Zakuresh made Warlord Itshnik the Backstabber agree to supply him with warpstone in exchange for the Chaos Dwarf warships' services.
During a three-year long naval campaign across the seas, Zakuresh's squadron earned its payment twice over. Rival Warlord fleets were teared asunder as the brunt of the Dawi Zharr onslaught was released, spearheading Clan Tyzzkrafft's strikes into the enemy's heart. Sleek Elven ships and dozens of merchant vessels were caught, and several vengeful man-things flotillas were sunk by the Hull Destroyers and pulverised by the Hellbarge. Death's Gaol was lost during the great hunt for the Black Leviathan Sindra, swallowed whole by the sea monster yet buying time for the Skaven Warpraiders to broil her.
Zakuresh's single-minded determination to fulfil his mission was demonstrated when he once had to return to Zharr-Naggrund to replace his lost Hellcannon. During the voyage, his ships boarded the great Cathayan merchantman Zin-Lao close to the High Elf Tower of the Sun, finding a treasure of jade, spices, ivory and exotic furs in its vast cargohold. Most importantly, however, was the thousands of high-quality Cathayan cast iron ingots discovered in the junk's aft section. Such a load of valuable raw material would have fetched thousands of slaves and plenty of prestige in Zharr-Naggrund, yet Zakuresh sent Chaos' Fury to escort the Zin-Lao to Clan Tyzzkrafft's secret harbour. No sacrifice was too great to fulfil his assigned duty.
When the three years of settled service to the ratmen were drawing to their end, Warlord Itshnik led his entire fleet against the rival Clan Skiss' rocky coastal bolthole. Zakuresh the Harsh's warships played a pivotal role in the part siege, part sea battle. Loading the Hellcannon to the maximum with slaves, the Hellbarge Bloodcast roared and rocked as a mighty shot of shrieking souls cracked the heavy wooden gate to Clan Skiss' sea cave open. The gate, which had been fashioned by Greenskin slaves to make the fortress appear Orcish as a way of feinting, collapsed into the sea as tormented souls broke every tree log and iron nail in it. Through the cave opening, great portions of the recently expanded fleet of Clan Tyzzkrafft moved in for the kill. However, as Skiss and Tyzzkrafft ships made battle in the gloom inside, Warlord Itshnik released his trap in the open day outside.
Not wanting to part with any precious warpstone, Itshnik the Backstabber once again upheld his name by turning on his allies. As seven Deathburner warships hired from Clan Pestilence simultaneously turned against the two remaining Chaos Dwarf vessels, Zakuresh realized that he had been double-crossed. Fuming with black wrath, the Dawi Zharr captain reacted instantly. Chaos' Fury was sent toward the assailants, sinking one with its great ram before all of the crew lay dead from the poisonous gasses secreted by the Deathburners. This sacrifice won enough time for Bloodcast to escape the toxic air. With its Hellcannon already heaving with anger and bloodlust after the massive shot, Zakuresh ordered all remaining slaves to be shuffled into its furnace. This produced an outburst from the Daemonic warmachine, who broke its schackles and crashed into the Hellbarge's reinforced fore. The Daemonic ram caught the Hellcannon, sending Bloodcast dashing across the waves, aimed at Itshnik's flagship, the Doombringer Itshnik II. The force of the ramming attack sent the huge Skaven vessel careening portside.
With every Chaos Dwarf and Hobgoblin from Bloodcast rounded up behind him, Zakuresh the Harsh led the charge onto Itshnik II. With axes, blunderbusses and knives in their hands, the ten Chaos Dwarfs and twentyeight Hobgoblins carved a bloody path to the Skaven warship's command deck. Skavenslaves and Clanrats were massacred in the cramped confines until they turned tail and trampled their comrades. The Chaos Dwarf boarding was vicious in the extreme, and even expensive Moulder creatures proved insufficient to stop Zakuresh's advance. Meanwhile, the Hellcannon was on a bloody tour of its own, smashing its way below deck and slaughtering everything as it went.
As the few surviving Chaos Dwarfs and Hobgoblins reached the command deck, they found Itshnik hiding behind a massive throne of bone, iron and wood, a masquerading Clanrat sitting on it in his place. The Hobgoblins spread out and knifed down the Eshin Nightrunners hiding about the command deck. Cutting down the Clanrat, Zakuresh pulled out Itshnik by his tail, severing it from the ratman's body and forcing him against a wall. With his axe to the Skaven Warlord's throat, Zakuresh asked his former ally:
"Do you wish a swift death, Vermin?"
"Y-yes-yes, by the Horned One I do," replied Itshnik.
"Such is not the punishment for your crime," Zakuresh informed him.
The four remaining Dawi Zharr crewmen seized Itshnik by his arms and legs, and stretched him out between them. With savage swipes, Zakuresh severed the Skaven's feet from his legs, then his lower legs from his knees, and then his thighs from his hips. Then Itshnik was cast down onto the wooden deck, whereupon the Chaos Dwarf captain first cut off his hands, then his elbows, and then his shoulders. By the time Zakuresh had finished cutting up the Warlord's torso, Itshnik the Backstabber was long dead.
A single Chaos Dwarf warrior escaped the bloodshed and managed to return home to Zharr-Naggrund through years of hardship. Limping on one good leg, he told the Sorcerers of how Itshnik was maimed. He told them how the frenzied Hellcannon eventually sank Clan Tyzzkrafft's flagship, and how Zakuresh the Harsh disappeared beneath a tide of Giant Rats on the open command deck. With a nod, the Sorcerers accepted the disgraced survivor's story and sent him to the barracks of the Infernal Guard.
The Chaos Dwarf tugboat, and the wonder of Azhnerek the Visionary
Traditionally, there have been few if any dedicated tugboats in the Chaos Dwarf navy. When large, salvaged vessels or sea monsters had to be tugged, the warships anchored chains and tugged the booty back to port. Occasionally, this could be hazardous if enemy flottillas appeared, or if the sealing work done proved insufficient.
Once, fully half of a Dawi Zharr battleflett was sunk during a major towing operation after a raid against Cathay's southern navy. As the Chaos Dwarfs tugged hundreds of junks filled with slaves and plunder across the ocean, a Dark Elven fleet appeared at the horizon. Though vastly outnumbered and outgunned, the commander of the Dark Elf force, Lokhir Fellheart, seized the golden opportunity to strike when most of the Chaos Dwarf ships were locked in towing service. Sinking many ships, both Cathayan and Chaos Dwarfen, and capturing one quarter of the junks, the Dark Elf captain left the battle as rapidly as he had entered it.
In response to this audacious act, Hellsmith Azhnerek (the husband of three, the father of twelve and an ambitious engineer) constructed his tugboat, which found a place in most larger raiding parties since few Sorcerers wanted to be caught off guard at sea again. Amassing slaves, prestige and metal as payment, Azhnerek the Visionary began his next work.
Having observed the need to resupply fuel and ammunition as a hindrance to the Chaos Dwarf navy's long range capabilities, Azhnerek let construct a mobile port and storehouse of immense size. It is built upon a mighty Daemonic rock calfed from the Southern Wastes, and it is shaped akin to Zharr-Naggrund itself. As an engineer's sacrifice to Hashut, the floating base is intentionally oversized and lack mechanized transportation for all but the largest of supply wares. Its battlements bristles with weaponry, and thousands of slaves labour day and night to transport wares up and down its great stairs. A fleet of tugboats is required to move the naval fortress, and it is constantly watched over by at least two Battlebarges plus escort ships. Beneath the water line, docking caves for submersible vessels have been created. In the skies, Great Taurus riders can be seen flying. Through a great investment of slave lives and materials, Azhnerek the Visionary's plans have seen fruitition. Although its practical value for the navy is disputed, the Ziggurat of the Seas is one of the true wonders of the Chaos Dwarfs.
The Ziggurat of the Seas
Key list for Ziggurat top surface overview map
1 = Great Leveller Cannon
2 = Thunderfire Rocket Launcher
3 = Minor artillery battery
4 = Crane
5 = Railroad
6 = Stairway
7 = Surface storehouse
8 = Barracks
9 = Great Taurus stables
10 = Shrine of Hashut
* Battlebarge, for size comparison
There's still a lot of work to show other than that which is covered here, but...
Can you spell A-T-R-O-C-I-T-Y?
And do you know why the "Deathshrieker" is known by that name? See for yourselves my humble hypothesis in WIP pictures.
Let me introduce you to psychological warfare on steroids, Chaos Dwarf style. Chains, green stuff decorations, cogwheels and general Hellcannonification of FW warmachines are part of that ethos. As well as gutted Goblin troublemakers. It's a pleasure to teach those pesky Greenskins a lesson as a vanilla Dwarf player, by the way.
Next up are two of three crew counters/assistants to the Chaos Dwarf warmachine crew. I had planned to build earthworks in front of the Deathshriker, but upon discovering how bloody big it was I has to abandon that plan. Still, here we have a Gnoblar shuffling dirt with his bare hands. A kinsman will carry it in a wicker basket and a human slave will dig with a spade (not shown here). A Hobgoblin taskmaster with a pathetic whip-protese makes sure everything goes according to plan. Slavery is, as a general rule, not for the sensitive! Shown here with the flayed man for size comparison.
Enough daggers on that Hobgobbo?
Speaking of brutality, we also have this ritual Goblin-gallows, with the face of a mythical strangler-Daemon which is believed to haunt Slaves and insubordinate minions from the dark corners of the earth. This is simple work, simply plastic sprue bits clobbed together with some thread, brickabrack details and a hanged victim.
The platform is made up of three layers of plastic sprue, with grey stuff brickwork. As you might spot, the Goblin isn't whole and sale. In a mutilation rite his right ear was cut off, his left lower leg axed and put in a pot (footwear thrown aside) and his scalp scalped and thrown like rubbish on the staircase. When death arrives, all body functions cease as corpse go limp. That's why there's a spot of Gobbo dung, somewhat to the left, implying even before hanging or violent swaying to the sides in the hemp rope.
It's a unit filler. Like this Avatars of War Minotaur with sculpted demi-mask. Bulls are very Chaos Dwarfen after all, and everyone like Minotaurs in Blood Bowl CD teams, so why not in WHFB as well?
Specifically, it's a unit filler for this growing horde of 50 or so great weapon-armed, glow-eye ensorcelled, elite headtaker Chaos Dwarfs. Heads dangling in chains on their cloaked backs, pictures of that later...
As for unit fillers we have also this work in progress volunteer from my army in a Wood Elf unit filler of a friend's. It will show a Wood Elf archer stretching for a new arrow as this blinded fellow bull-charge at her. Here shown with some other pointy-ears, with bowstrings and simple needle-superglue-greenstuff-feather arrows I make for my hobby group's Elf armies.
Do you think he'll make it? He's T4, after all!
Chaos gang, featuring a sheep from the bagage train (fresh meat!), a digging Gnoblar, a Hobgoblin taskmaster and Feth the Flyface, a once human ally of the Red Host. The latter is part of a friend's army and was converted by me from plastic sprue bits, wall filler, superglue and green stuff. Staff must get more bling.
Skin grotesque included for size comparison. Background texts will be added when the war machines of these crew markers are completed.
Rajah Dasamejri was once the bright star amongst the leaders of northern Ind, both a talented poet, master fencer and experimental metallurgist attempting to advance the Indan mastery of steel-making. His army of twenty thousand men counted dozens of cannons, several mystic wizards and seventy elephants, including bagage train animals used to clear paths through the thick jungles. A husband of nine and father of thirty at the age of thirty six, the man was destined to be remembered as one of the great lords of Ind.
Dasamejri was succesful in his campaigns against rival neighbours, Greenskins and feral children of Chaos. In commemoration of his victories he began to construct a triumphal arch of yellow marble roofed by three onion domes. Yet all his glory, all his resources and all his skill proved to be worth nil when weird, stunted men destroyed his coastal patrol dhows and made landfall but seven miles from his stronghold.
These bearded worshippers of a fell Chaos god of fire quickly entrenched their position instead of advancing immediately inland. This proved an efficient strategy as the forces of the local Rajah Dasamejri converged on the invaders and began to lay siege to their fort.
The besiegers' artillery was suddenly blasted apart by prepared volleys of hellfire and Daemon-rockets. Under the cover of smoke, the cacophony of panic and confusion, the Chaos Dwarfs of the Red Host of Nir-Kezhar advanced from their positions in columns, spreading out in a bulls-horn battleline with cavalry and Daemon-engines on the flanks. The order to advance was sounded by agony screams from a Goblin slave being mutilated by sorcerous acolytes.
Rajah Dasamejri had however regained control of his shocked men. Closing ranks, the warriors of Ind marched out to meet the enemy, a wedge of elephants at the army's centre. The leading beast was the royal war elephant of the ruler, and on it Dasamejri beckoned his men forward, leading the thundering advance into what looked like a foe out of hell. Archers drew arrows to loose whilst handgunners ran forward and kneeled in firing ranks. Their Chaos Dwarf counterparts did likewise.
The scene was set for a great battle which could have swung any way, but such a thing was not to be. Out of the smoky skies dove a winged monster bull with a short warrior on its back. The men of Ind barely had time to register what happened as the diving Bale Taurus crashed horns-first into the general's elephant, crushing both rider and mount into pulp on the dry plain.
A drawn-out moment of silent horror ruled the battlefield for what seemed an hour to the stunned defenders. Then the leaderless rout began as panic set in, encouraged by fearsome sights in the Dawi Zharr ranks. Regiment after regiment fled before the stampeding foe. The day turned into utter carnage as bloodshed and slave hunts began, followed by looting and burning before a withdrawal within three days.
The mangled corpse of Rajah Dasamejri was recovered and flayed by the Chaos Dwarfs after the battle. Skilled craftsmen treated the skin to make it endure the test of time like leather, and then it was drawn and tied to two flat metal poles forming the silhouette of a bull's head. The warlord's tounge was hung on a string and his skull stuck on a short pole alongside the grotesque and a cuneiform stone boasting about his demise.
To this day, the Red Host of Nir-Kezhar employs a slave gang to constantly dig up and dig down again the sadistic decoration as the army travels to new battlefields, the fear it inspires as much a weapon as any axe.
"Darkness be. The ashes of humiliation have been swallowed. The preparations have been made. The sacrifices are ready. Let the ritual of binding commence.
I, Merhanzibul Eyegouger, son of Grazhik and Aekra of clan Himzhul, summon thee.
I, who am the Dark Father's slave and fodder, summon high god Hashut as judge of this ritual.
Oh, you Lord of fire and greed. I prostrate myself before your idol. May you accept this mutilation sacrifice of a live thrall's limb. My dedication is yours. Your fire devour!
I, most craven of creatures, summon the three vigilant Daemons of myth, Urnak, Irzak and Mralfubaal, as witnesses of this ritual.
Hear me, see me, know me, heinous watchers. Receive this rune-scarring sacrifice upon the whipped backs of three thralls. Drink deep of it as payment for your service.
Yet beware, Daemonkin, for my kin owns your souls and possess everlasting mastery of your fickle bodies. Vigiliance be mutual. You may not betray, lie or close your eyes to this ritual. Your humiliation endures!
I, who am but a slave to darkness, invoke the power of the sorcerous wards and obsidian cages, and beseech thee to enslave and trample the living will out of your victim. May this splattering of thrall blood guide hunger.
I, blacksmith of Chaos, reach into the mysteries beyond matter and spirit and calls out to the Daemon known as Lugg-Hazh and command you thrice to answer my summoning!
Answer! Answer! Answer!
I, breaker of backs, crusher of heads, see you, mighty Lugg-Hazh. Your name is known to me and your name is written on this cage which now falls onto your strong form and traps it.
In the name of Hashut the Father of Darkness I hereby cripple and enslave your being into a bound existence in ash and chains. Hear my nine commandments!
You will not betray your masters.
You will not rebel against your masters.
You will not protest against your masters.
You will not lie to your masters.
You will not refuse your masters' will.
You will not destroy the property of your masters.
You will not plot against your masters.
You will not escape from your masters.
You will not seek vengeance against your masters.
Know that my lord Sorcerer-Prophet Nir-Kezhar is now your first master. Know that I, enslaver of souls, is now your second master. Know that the Red Host is now your third master. Know that your masters are now Dawi Zharr.
Heed our will, Lugg-Hazh. Carry our burdens and swallow our foes.
You will know the cruelty of torture and the ashes of humiliation as punishment should you fail in your tasks. You will know the drink of blood and the food of flesh should you succeed in your tasks.
Rise, slave, and be forever our slave.
I, bringer of sacrifices, end this ritual which Hashut has judged and the three Daemons of myth have witnessed. Darkness be."
- Binding of the Daemon Lugg-Hazh
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It's not such a completely mad unit filler if you think of Chaos on the one hand, and the greed of Chaos Dwarfs on the other. You need somewhere to store those precious objects when on campaigns.
Preferably something that bite. :hashut
Painting in progress gobbo gallows:
Some WIP Warmachine support crew. The Hobgoblin will if possible wack people with his knife from the Iron Daemon:
Phrygian Hat Hobgoblin Head Sculpts (too large, but some progress toward re-sizing them by 3D means is taking place by a volunteer in the US)
WIP Daemonically Possessed Cannon Sculpt
WIP Chaos Dwarf Emissaries
Some of the WIP Chaos Dwarf Headtakers (great weapon horde)
WIP Commission K'daai Rocketeers (client went silent after Age of Sigmar hit, but they will be finished once he's back - these are prize donations, and would be pointless to complete in his absence)
Chaos Dwarf Headtaker Standard Bearer (stand in BSB)
Artisan's Contest XIX is over and here's my quick-sculpted entry:
A smelly and primitive pack animal, as well as an omnivore to survive in the bleak Dark Lands, the tuskbeak is suited to the harsh environment in which it lives, being tough and sporting both beak and tusks to dig up roots and crack through bark as well as the scaly hides of monster carcasses and thick monster egg shells in abandoned nests. The facial equipment is also its main defensive weapon in this hostile landscape. Roaming the ashen Dark Lands among the lethal mammals and stranger creatures still, the tuskbeak packs make favoured prey for giant wolves and Greenskins alike, and have remained a staple part of their diet for thousands upon thousands of years, along with aurochs, goats and other Greenskins.
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Possibly called tuskbeak, rocklizard, tusker, boarlizard, wrinklebeast or ashpig, it is simply a Placerias, a common herbivore during the late Triassic age. It's a mammal-like reptile, a Therapsid whose kin dominated the Earth during the Permian but didn't make it into the Jurassic, when the Dinosaurs had taken over solidly. The one exception is the distinctly evolved mammalian ancestors of the Triassic, who went on to become us after the fall of the Dinosaurs.
It would have been possible to instead make a wolf, a jackal, an ash condor, some ferocious ram, spider, aurochs or similar creature for the flora & fauna in the Dark Lands contest, but there is a special reason why I struck out for something out of the ordinary here. The Old Ones and their Lizardmen and hosts of reptiles are all familiar, yet they often seem confined to Lustria and in a lesser degree the Southlands, with only turtles, crocodiles, dragons, hydras, merwyrms and the like to show for reptilian creatures elsewhere. The ancient reptiles shine with their absence outside of the southern jungles, and that won't do. I considered adding some scales and spines akin to GW's lizardmen, but I like the sleek natural look better as a life-long Jurassic Park fan.
The thinking here is that the tuskbeak was one of many prototype reptilian experiments by the Old Ones spread across the world, and using a Placerias seemed obvious given its fame from Walking with Dinosaurs on the one hand, and its clumsy primitive nature on the other. The Dark Lands are primeval, and you don't often associate its creatures with agility and refinement. After all, Orcs and boars live there!
Copied from the original log start. The rest of the project log will be running updates:
Welcome to this little log of my supposedly slow and rarely updated Chaos Dwarf army project. I've long had a soft spot for the 5th edition big hat models, and saluted the Hellcannon crew when they arrived. Now, with Forge World's new releases, the urge to collect Chaos Dwarfs went into action. I'm aiming for a 1000 pts counts-as Dwarfs army at the moment, built by converted Dwarfs (mainly BFSP) and one or two FW war machines. Various side-projects of making Chaos Dwarf miniatures for friends of mine will also be thrown into the log.
Since I'm struggling with the camera and scanner, it will likely take a while before good pictures present themselves. In the meanwhile, don't expect a high standard. Here we go:
Chaos Dwarf Woman
"Daughter, kneel.
As my mother told me at ripening age,
so do I now tell you at ripening age.
Tell you about your plight in life,
as mother and ever oath-bound wife.
At Zharr Naggrund the walls climb heights,
and the Dark Lands crawl beneath our sights.
Our slaves are legion, our warriors cruel.
The Gods decree, the Blacksmiths rule.
Our merchant men trade Hashut's wares,
at Temple lies His greatest shares.
Know, Dawi Zharr's our people's name,
by Hashut's law we play this game.
We live, we worship, toil and die.
And never ask, the answer lie.
Our race's creations reach out wide,
that Chaos may in glory ride.
The men enslave and work and fight,
and build domain of rawest might.
But power claims expense of blood.
And always must we breathe in mud.
The coal that burned must be replaced,
or else our fate is be displaced.
All womenfolk take men to lift,
and bear their seed as Hashut's gift.
Our people's fate lies in our wombs.
To give us heirs to seal our tombs.
Without our effort, be no clan,
nor will wars see our solid man.
So grab your husband, is Hashut's will,
that we may thrive in battle's mill.
Lash your offspring, whip your slaves.
Give hardful lives, not softful graves.
Know the duty, serve Him thus,
and Zharr Naggrund be ruled by us."
- What a Chaos Dwarf mother told her daughter
This model was fun to sculpt. I glued a lot of cut-up plastic sprue into shape, let dry and then sculpted her in one or two small parts at a time. In usual style, a lot of thought went into the modelling. She have a lot of symbols attached to her, but better pictures (or a drawing) are required before we can have a little walk-through on these. Her skirt's pattern is washed out in darkness on the picture, though the suspiciously glossy Matt Varnish may have something to do with that. On her chainmail-clad cuddler, you can spot a round clan marker, which is something I'm adding to all Chaos Dwarfs in the army, preferably behind their necks.
Chaos Dwarf head sketch
A quick piece that I drew yesterday, intended for the bearers of a semi-petrified Sorcerer that I'm sculpting for a friend.
Golden Hat XV entry: Chaos Dwarf Warrior with great weapon
Thanks to Xander for compiling the entry picture! (No work-in-progress shots are available.) The model's head is a tad small, but otherwise I'm satisfied with it. Here you can see the army colours and general look that are aimed for: Red cloth trims, dark bronze scalemail, bronze masks along with studded leather, arm rings and tattooes. Black base sides and dark gravel studded with some small bushes, filthy water and lava pools. Trophies, pouches, shackles and other paraphernalia will be added to the Chaos Dwarfs' belts.
I'll probably build one or two naval vessels to accompany the army later on, since great slaving expeditions are just too cool a theme to pass up. That'll require lots of slaves from every place and race in the Warhammer world, which should prove fun.
EEJR's entry
Painted by my brother, but modelled by me. Hence it's put here. Its head ended up too small, that's why he received it. He probably won't collect any CD force for a long while, since piles of unpainted Elves of every kind and game system are calling out to their owner.
Comments and critiscism are appreciated. :)
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A Tale of Three Ships
The Chaos Dwarfs' society is a ravenous one, ever hungry for more slaves to toil amongst its industries, mines and quarries. In order to supply all this labour, the Dawi Zharr takes to the sea in smoke-belching metal warships. This is a tale of three types of ship used by the Zharr-Naggrund navy, and a tale of the names that will linger with the vessels long after the infamous Chaos Dwarfs in question died.
The Grappler boarding ship, and the greed of Kar-Zhul
One of many variant vessels in the Chaos Dwarf navy, the Grappler is an ironclad ship designed for locking enemy ships in place by hammering large, clawed metal arms into their decks. With the arms in place, boarding teams of Chaos Dwarfs and Hobgoblin Sneaky Gits use the arms to attack the victim ship. Normally the arms are pulled into an upright position by heavy chains, drawn by Daemonic machines fuelled with slaves and ensorcelled coal. The Grappler also have frontal Magma Cannons and side cannons for armament, as well as Blunderbuss firing parapets at the fore. With little space to spare beneath deck, the Grappler's grand statuary shrine to Hashut is situated on top of a platform on the aft castle. From here, their god follow the Chaos Dwarfs' boarding actions with a judgemental glow in his eyes.
There is much of value to salvage at sea. Especially for the Chaos Dwarfs, whose hunger for slaves, mine props, metal and other materials is never sated. Destroying ships would ruin their boarding value, so many Chaos Dwarf captains instead seek to claim victim ships by force and terror through boarding parties.
The Grappler is built for this task of capturing ships, and few vessels have ever escaped its massive arms without them being winched back. The force of the arms' impact, however, is great enough to damage the Grappler's hull despite dampening timber blocks. The renowned Dawi Zharr enslaver Kar-Zhul once prowled the seas in search of coastal-sailing Indan dhows. During his long voyage, Kar-Zhul gathered a whole fleet of captured large merchant dhows, manned by their enslaved crew and commandeered by Chaos Dwarf and Hobgoblin taskmasters.
The opulent Rajah Salihindi's royal dhow was amongst the captured ships, the Rajah's favourite elephant crushed beneath deck by the clawed arms of Kar-Zhul's Grappler Zhargon's Legacy. Having amassed dozens of captured dhows, Kar-Zhul set course for the mouth of the River Ruin. The Chaos Dwarf Grappler's metal hull was so weakened by the grappling arms' repeated impacts that it cracked during a monsoon storm, and was swallowed by the roaring waves. Seeing their enslaver drowned in the Lizard Sea, the Indan crewmen attacked their taskmasters, throwing the Hobgoblins and Chaos Dwarfs into the depths of the ocean.
The Hellbarge, and how Itshnik was maimed
A cheap, mass-produced ship, the Hellbarge is a simple freighter with a Daemonic ram at the fore, filthy slave pens beneath deck and a thoroughly chained Hellcannon on deck. Introduced lately into the Chaos Dwarf navy, the Hellbarge is used as a small but powerful artillery platform, well suited for bombarding fortified harbours or for battles in the narrow confines of archipelagos. Some Hellbarges include rocket ammunition that is fed into the Hellcannon's furnace just as the slaves are cast into it, providing the Hellcannon a greater firing impact but also higher risks for the Hellbarge.
Despite some very heavy chains and powerful runes of control, the Hellbarge is a gamble, a short-sighted investment aimed at reaping great profit before its destruction. Perhaps all the ship's crew and slaves will be killed when the Daemon break loose, or perhaps it will thrust forward toward the enemy. In case of the latter eventuality, the Hellbarge is equipped with a Daemonic ram capable of capturing the Hellcannon's forward momentum to propel the vessel straight ahead at the foe. Sometimes the Hellcannon bypass the ram's grip, running through or even jumping over it into the ocean to thrash through the waves in search of prey. Indeed, the expendable Hellbarge is sometimes used as a boarding vessel, which rams an enemy ship and lets loose the furious Hellcannon.
Since the Hellcannon is expected to eventually tear its fetters and run amok, the Hellbarge has but a skeleton crew of low-caste Chaos Dwarf cannoneers, mariners and warriors. The warriors' task is to provide a backbone to possible boarding actions. Most of the crew consist of Hobgoblins, wicked jailers who does not shy away from slashing the live Hellcannon fuel with their curved knives, often letting the slaves bleed half dry before a battle. As long as there is no unexpected shortage of ammunition, their even more cruel Chaos Dwarf overlords do not bother with noticing the agony games of the Greenskins.
One Hellbarge captain was Zakuresh the Harsh, who almost got to join the ranks of the Infernal Guard after slaying a rival in an unorthodox torch duel. Zakuresh barely escaped disgrace by taking to the sea in the Hellbarge Bloodcast in search of plunder and slaves to appease his sorcerous master. An unforgiving captain, Zakuresh was known to regularly subject slaves to water torture and roast Hobgoblins alive at the merest hint of disobedience or slow wits. Apart from ordinary physical punishment, wrong-doing crewmen were forced to bear not a high hat or a metal mask, but instead a low hat of humiliation. Truly, Zakuresh was unforgiving like few others.
It was Zakuresh who blasted apart the great Bretonnian Galleon Heart of Valour, saving much of its crew only to reload his Hellcannon with it for some high shots against determined Pegasus Knights. It was Zakuresh who denied the Dreadfleet the rich loot in bodies aboard the Dark Elf Death Fortress Nilyran's Claw by unleshing the Hellcannon upon the Sea Hydra's towers to devour the whole live cargo while barely escaping Count Noctilus' pursuit with his Hellbarge. It was Zakuresh who let steer Bloodcast and two other Hellbarges into a closed Nipponese harbour during night, capturing the great Marienburger vessel Aterdhame whilst simultaneously causing havoc amongst the armoured turtle ships that rowed out to stop them.
Through brutality and lucky recklessness, Zakuresh became infamous for carrying through suicidal attacks and surviving them. He also survived several rampaging Hellcannons, once even destroying such a bloodthirsty warmachine by cutting off its heavy wheels with his Daemonic rune axe before rolling the struggling barrel into a raging sea. There, the wounded Daemon and a blood-crazed Megalodon fought each other to death.
The Chaos Dwarf captain's most daring act was carried out at his demise. He was searching for warpstone, a dangerous material often mixed into the coal bins of the Dawi Zharr. With only Bloodcast and the Hull Destroyers Chaos' Fury and Death's Gaol at his command, Zakuresh knew that the chance of successfully completing his mission in time was nil unless allies were found. Striking a pact with the Skaven of Clan Tyzzkrafft, Zakuresh made Warlord Itshnik the Backstabber agree to supply him with warpstone in exchange for the Chaos Dwarf warships' services.
During a three-year long naval campaign across the seas, Zakuresh's squadron earned its payment twice over. Rival Warlord fleets were teared asunder as the brunt of the Dawi Zharr onslaught was released, spearheading Clan Tyzzkrafft's strikes into the enemy's heart. Sleek Elven ships and dozens of merchant vessels were caught, and several vengeful man-things flotillas were sunk by the Hull Destroyers and pulverised by the Hellbarge. Death's Gaol was lost during the great hunt for the Black Leviathan Sindra, swallowed whole by the sea monster yet buying time for the Skaven Warpraiders to broil her.
Zakuresh's single-minded determination to fulfil his mission was demonstrated when he once had to return to Zharr-Naggrund to replace his lost Hellcannon. During the voyage, his ships boarded the great Cathayan merchantman Zin-Lao close to the High Elf Tower of the Sun, finding a treasure of jade, spices, ivory and exotic furs in its vast cargohold. Most importantly, however, was the thousands of high-quality Cathayan cast iron ingots discovered in the junk's aft section. Such a load of valuable raw material would have fetched thousands of slaves and plenty of prestige in Zharr-Naggrund, yet Zakuresh sent Chaos' Fury to escort the Zin-Lao to Clan Tyzzkrafft's secret harbour. No sacrifice was too great to fulfil his assigned duty.
When the three years of settled service to the ratmen were drawing to their end, Warlord Itshnik led his entire fleet against the rival Clan Skiss' rocky coastal bolthole. Zakuresh the Harsh's warships played a pivotal role in the part siege, part sea battle. Loading the Hellcannon to the maximum with slaves, the Hellbarge Bloodcast roared and rocked as a mighty shot of shrieking souls cracked the heavy wooden gate to Clan Skiss' sea cave open. The gate, which had been fashioned by Greenskin slaves to make the fortress appear Orcish as a way of feinting, collapsed into the sea as tormented souls broke every tree log and iron nail in it. Through the cave opening, great portions of the recently expanded fleet of Clan Tyzzkrafft moved in for the kill. However, as Skiss and Tyzzkrafft ships made battle in the gloom inside, Warlord Itshnik released his trap in the open day outside.
Not wanting to part with any precious warpstone, Itshnik the Backstabber once again upheld his name by turning on his allies. As seven Deathburner warships hired from Clan Pestilence simultaneously turned against the two remaining Chaos Dwarf vessels, Zakuresh realized that he had been double-crossed. Fuming with black wrath, the Dawi Zharr captain reacted instantly. Chaos' Fury was sent toward the assailants, sinking one with its great ram before all of the crew lay dead from the poisonous gasses secreted by the Deathburners. This sacrifice won enough time for Bloodcast to escape the toxic air. With its Hellcannon already heaving with anger and bloodlust after the massive shot, Zakuresh ordered all remaining slaves to be shuffled into its furnace. This produced an outburst from the Daemonic warmachine, who broke its schackles and crashed into the Hellbarge's reinforced fore. The Daemonic ram caught the Hellcannon, sending Bloodcast dashing across the waves, aimed at Itshnik's flagship, the Doombringer Itshnik II. The force of the ramming attack sent the huge Skaven vessel careening portside.
With every Chaos Dwarf and Hobgoblin from Bloodcast rounded up behind him, Zakuresh the Harsh led the charge onto Itshnik II. With axes, blunderbusses and knives in their hands, the ten Chaos Dwarfs and twentyeight Hobgoblins carved a bloody path to the Skaven warship's command deck. Skavenslaves and Clanrats were massacred in the cramped confines until they turned tail and trampled their comrades. The Chaos Dwarf boarding was vicious in the extreme, and even expensive Moulder creatures proved insufficient to stop Zakuresh's advance. Meanwhile, the Hellcannon was on a bloody tour of its own, smashing its way below deck and slaughtering everything as it went.
As the few surviving Chaos Dwarfs and Hobgoblins reached the command deck, they found Itshnik hiding behind a massive throne of bone, iron and wood, a masquerading Clanrat sitting on it in his place. The Hobgoblins spread out and knifed down the Eshin Nightrunners hiding about the command deck. Cutting down the Clanrat, Zakuresh pulled out Itshnik by his tail, severing it from the ratman's body and forcing him against a wall. With his axe to the Skaven Warlord's throat, Zakuresh asked his former ally:
"Do you wish a swift death, Vermin?"
"Y-yes-yes, by the Horned One I do," replied Itshnik.
"Such is not the punishment for your crime," Zakuresh informed him.
The four remaining Dawi Zharr crewmen seized Itshnik by his arms and legs, and stretched him out between them. With savage swipes, Zakuresh severed the Skaven's feet from his legs, then his lower legs from his knees, and then his thighs from his hips. Then Itshnik was cast down onto the wooden deck, whereupon the Chaos Dwarf captain first cut off his hands, then his elbows, and then his shoulders. By the time Zakuresh had finished cutting up the Warlord's torso, Itshnik the Backstabber was long dead.
A single Chaos Dwarf warrior escaped the bloodshed and managed to return home to Zharr-Naggrund through years of hardship. Limping on one good leg, he told the Sorcerers of how Itshnik was maimed. He told them how the frenzied Hellcannon eventually sank Clan Tyzzkrafft's flagship, and how Zakuresh the Harsh disappeared beneath a tide of Giant Rats on the open command deck. With a nod, the Sorcerers accepted the disgraced survivor's story and sent him to the barracks of the Infernal Guard.
The Chaos Dwarf tugboat, and the wonder of Azhnerek the Visionary
Traditionally, there have been few if any dedicated tugboats in the Chaos Dwarf navy. When large, salvaged vessels or sea monsters had to be tugged, the warships anchored chains and tugged the booty back to port. Occasionally, this could be hazardous if enemy flottillas appeared, or if the sealing work done proved insufficient.
Once, fully half of a Dawi Zharr battleflett was sunk during a major towing operation after a raid against Cathay's southern navy. As the Chaos Dwarfs tugged hundreds of junks filled with slaves and plunder across the ocean, a Dark Elven fleet appeared at the horizon. Though vastly outnumbered and outgunned, the commander of the Dark Elf force, Lokhir Fellheart, seized the golden opportunity to strike when most of the Chaos Dwarf ships were locked in towing service. Sinking many ships, both Cathayan and Chaos Dwarfen, and capturing one quarter of the junks, the Dark Elf captain left the battle as rapidly as he had entered it.
In response to this audacious act, Hellsmith Azhnerek (the husband of three, the father of twelve and an ambitious engineer) constructed his tugboat, which found a place in most larger raiding parties since few Sorcerers wanted to be caught off guard at sea again. Amassing slaves, prestige and metal as payment, Azhnerek the Visionary began his next work.
Having observed the need to resupply fuel and ammunition as a hindrance to the Chaos Dwarf navy's long range capabilities, Azhnerek let construct a mobile port and storehouse of immense size. It is built upon a mighty Daemonic rock calfed from the Southern Wastes, and it is shaped akin to Zharr-Naggrund itself. As an engineer's sacrifice to Hashut, the floating base is intentionally oversized and lack mechanized transportation for all but the largest of supply wares. Its battlements bristles with weaponry, and thousands of slaves labour day and night to transport wares up and down its great stairs. A fleet of tugboats is required to move the naval fortress, and it is constantly watched over by at least two Battlebarges plus escort ships. Beneath the water line, docking caves for submersible vessels have been created. In the skies, Great Taurus riders can be seen flying. Through a great investment of slave lives and materials, Azhnerek the Visionary's plans have seen fruitition. Although its practical value for the navy is disputed, the Ziggurat of the Seas is one of the true wonders of the Chaos Dwarfs.
The Ziggurat of the Seas
Key list for Ziggurat top surface overview map
1 = Great Leveller Cannon
2 = Thunderfire Rocket Launcher
3 = Minor artillery battery
4 = Crane
5 = Railroad
6 = Stairway
7 = Surface storehouse
8 = Barracks
9 = Great Taurus stables
10 = Shrine of Hashut
* Battlebarge, for size comparison
There's still a lot of work to show other than that which is covered here, but...
Can you spell A-T-R-O-C-I-T-Y?
And do you know why the "Deathshrieker" is known by that name? See for yourselves my humble hypothesis in WIP pictures.
Let me introduce you to psychological warfare on steroids, Chaos Dwarf style. Chains, green stuff decorations, cogwheels and general Hellcannonification of FW warmachines are part of that ethos. As well as gutted Goblin troublemakers. It's a pleasure to teach those pesky Greenskins a lesson as a vanilla Dwarf player, by the way.
Next up are two of three crew counters/assistants to the Chaos Dwarf warmachine crew. I had planned to build earthworks in front of the Deathshriker, but upon discovering how bloody big it was I has to abandon that plan. Still, here we have a Gnoblar shuffling dirt with his bare hands. A kinsman will carry it in a wicker basket and a human slave will dig with a spade (not shown here). A Hobgoblin taskmaster with a pathetic whip-protese makes sure everything goes according to plan. Slavery is, as a general rule, not for the sensitive! Shown here with the flayed man for size comparison.
Enough daggers on that Hobgobbo?
Speaking of brutality, we also have this ritual Goblin-gallows, with the face of a mythical strangler-Daemon which is believed to haunt Slaves and insubordinate minions from the dark corners of the earth. This is simple work, simply plastic sprue bits clobbed together with some thread, brickabrack details and a hanged victim.
The platform is made up of three layers of plastic sprue, with grey stuff brickwork. As you might spot, the Goblin isn't whole and sale. In a mutilation rite his right ear was cut off, his left lower leg axed and put in a pot (footwear thrown aside) and his scalp scalped and thrown like rubbish on the staircase. When death arrives, all body functions cease as corpse go limp. That's why there's a spot of Gobbo dung, somewhat to the left, implying even before hanging or violent swaying to the sides in the hemp rope.
It's a unit filler. Like this Avatars of War Minotaur with sculpted demi-mask. Bulls are very Chaos Dwarfen after all, and everyone like Minotaurs in Blood Bowl CD teams, so why not in WHFB as well?
Specifically, it's a unit filler for this growing horde of 50 or so great weapon-armed, glow-eye ensorcelled, elite headtaker Chaos Dwarfs. Heads dangling in chains on their cloaked backs, pictures of that later...
As for unit fillers we have also this work in progress volunteer from my army in a Wood Elf unit filler of a friend's. It will show a Wood Elf archer stretching for a new arrow as this blinded fellow bull-charge at her. Here shown with some other pointy-ears, with bowstrings and simple needle-superglue-greenstuff-feather arrows I make for my hobby group's Elf armies.
Do you think he'll make it? He's T4, after all!
Chaos gang, featuring a sheep from the bagage train (fresh meat!), a digging Gnoblar, a Hobgoblin taskmaster and Feth the Flyface, a once human ally of the Red Host. The latter is part of a friend's army and was converted by me from plastic sprue bits, wall filler, superglue and green stuff. Staff must get more bling.
Skin grotesque included for size comparison. Background texts will be added when the war machines of these crew markers are completed.
Rajah Dasamejri was once the bright star amongst the leaders of northern Ind, both a talented poet, master fencer and experimental metallurgist attempting to advance the Indan mastery of steel-making. His army of twenty thousand men counted dozens of cannons, several mystic wizards and seventy elephants, including bagage train animals used to clear paths through the thick jungles. A husband of nine and father of thirty at the age of thirty six, the man was destined to be remembered as one of the great lords of Ind.
Dasamejri was succesful in his campaigns against rival neighbours, Greenskins and feral children of Chaos. In commemoration of his victories he began to construct a triumphal arch of yellow marble roofed by three onion domes. Yet all his glory, all his resources and all his skill proved to be worth nil when weird, stunted men destroyed his coastal patrol dhows and made landfall but seven miles from his stronghold.
These bearded worshippers of a fell Chaos god of fire quickly entrenched their position instead of advancing immediately inland. This proved an efficient strategy as the forces of the local Rajah Dasamejri converged on the invaders and began to lay siege to their fort.
The besiegers' artillery was suddenly blasted apart by prepared volleys of hellfire and Daemon-rockets. Under the cover of smoke, the cacophony of panic and confusion, the Chaos Dwarfs of the Red Host of Nir-Kezhar advanced from their positions in columns, spreading out in a bulls-horn battleline with cavalry and Daemon-engines on the flanks. The order to advance was sounded by agony screams from a Goblin slave being mutilated by sorcerous acolytes.
Rajah Dasamejri had however regained control of his shocked men. Closing ranks, the warriors of Ind marched out to meet the enemy, a wedge of elephants at the army's centre. The leading beast was the royal war elephant of the ruler, and on it Dasamejri beckoned his men forward, leading the thundering advance into what looked like a foe out of hell. Archers drew arrows to loose whilst handgunners ran forward and kneeled in firing ranks. Their Chaos Dwarf counterparts did likewise.
The scene was set for a great battle which could have swung any way, but such a thing was not to be. Out of the smoky skies dove a winged monster bull with a short warrior on its back. The men of Ind barely had time to register what happened as the diving Bale Taurus crashed horns-first into the general's elephant, crushing both rider and mount into pulp on the dry plain.
A drawn-out moment of silent horror ruled the battlefield for what seemed an hour to the stunned defenders. Then the leaderless rout began as panic set in, encouraged by fearsome sights in the Dawi Zharr ranks. Regiment after regiment fled before the stampeding foe. The day turned into utter carnage as bloodshed and slave hunts began, followed by looting and burning before a withdrawal within three days.
The mangled corpse of Rajah Dasamejri was recovered and flayed by the Chaos Dwarfs after the battle. Skilled craftsmen treated the skin to make it endure the test of time like leather, and then it was drawn and tied to two flat metal poles forming the silhouette of a bull's head. The warlord's tounge was hung on a string and his skull stuck on a short pole alongside the grotesque and a cuneiform stone boasting about his demise.
To this day, the Red Host of Nir-Kezhar employs a slave gang to constantly dig up and dig down again the sadistic decoration as the army travels to new battlefields, the fear it inspires as much a weapon as any axe.
"Darkness be. The ashes of humiliation have been swallowed. The preparations have been made. The sacrifices are ready. Let the ritual of binding commence.
I, Merhanzibul Eyegouger, son of Grazhik and Aekra of clan Himzhul, summon thee.
I, who am the Dark Father's slave and fodder, summon high god Hashut as judge of this ritual.
Oh, you Lord of fire and greed. I prostrate myself before your idol. May you accept this mutilation sacrifice of a live thrall's limb. My dedication is yours. Your fire devour!
I, most craven of creatures, summon the three vigilant Daemons of myth, Urnak, Irzak and Mralfubaal, as witnesses of this ritual.
Hear me, see me, know me, heinous watchers. Receive this rune-scarring sacrifice upon the whipped backs of three thralls. Drink deep of it as payment for your service.
Yet beware, Daemonkin, for my kin owns your souls and possess everlasting mastery of your fickle bodies. Vigiliance be mutual. You may not betray, lie or close your eyes to this ritual. Your humiliation endures!
I, who am but a slave to darkness, invoke the power of the sorcerous wards and obsidian cages, and beseech thee to enslave and trample the living will out of your victim. May this splattering of thrall blood guide hunger.
I, blacksmith of Chaos, reach into the mysteries beyond matter and spirit and calls out to the Daemon known as Lugg-Hazh and command you thrice to answer my summoning!
Answer! Answer! Answer!
I, breaker of backs, crusher of heads, see you, mighty Lugg-Hazh. Your name is known to me and your name is written on this cage which now falls onto your strong form and traps it.
In the name of Hashut the Father of Darkness I hereby cripple and enslave your being into a bound existence in ash and chains. Hear my nine commandments!
You will not betray your masters.
You will not rebel against your masters.
You will not protest against your masters.
You will not lie to your masters.
You will not refuse your masters' will.
You will not destroy the property of your masters.
You will not plot against your masters.
You will not escape from your masters.
You will not seek vengeance against your masters.
Know that my lord Sorcerer-Prophet Nir-Kezhar is now your first master. Know that I, enslaver of souls, is now your second master. Know that the Red Host is now your third master. Know that your masters are now Dawi Zharr.
Heed our will, Lugg-Hazh. Carry our burdens and swallow our foes.
You will know the cruelty of torture and the ashes of humiliation as punishment should you fail in your tasks. You will know the drink of blood and the food of flesh should you succeed in your tasks.
Rise, slave, and be forever our slave.
I, bringer of sacrifices, end this ritual which Hashut has judged and the three Daemons of myth have witnessed. Darkness be."
- Binding of the Daemon Lugg-Hazh
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It's not such a completely mad unit filler if you think of Chaos on the one hand, and the greed of Chaos Dwarfs on the other. You need somewhere to store those precious objects when on campaigns.
Preferably something that bite. :hashut
Painting in progress gobbo gallows:
Some WIP Warmachine support crew. The Hobgoblin will if possible wack people with his knife from the Iron Daemon:
Phrygian Hat Hobgoblin Head Sculpts (too large, but some progress toward re-sizing them by 3D means is taking place by a volunteer in the US)
WIP Daemonically Possessed Cannon Sculpt
WIP Chaos Dwarf Emissaries
Some of the WIP Chaos Dwarf Headtakers (great weapon horde)
WIP Commission K'daai Rocketeers (client went silent after Age of Sigmar hit, but they will be finished once he's back - these are prize donations, and would be pointless to complete in his absence)
Chaos Dwarf Headtaker Standard Bearer (stand in BSB)
Artisan's Contest XIX is over and here's my quick-sculpted entry:
A smelly and primitive pack animal, as well as an omnivore to survive in the bleak Dark Lands, the tuskbeak is suited to the harsh environment in which it lives, being tough and sporting both beak and tusks to dig up roots and crack through bark as well as the scaly hides of monster carcasses and thick monster egg shells in abandoned nests. The facial equipment is also its main defensive weapon in this hostile landscape. Roaming the ashen Dark Lands among the lethal mammals and stranger creatures still, the tuskbeak packs make favoured prey for giant wolves and Greenskins alike, and have remained a staple part of their diet for thousands upon thousands of years, along with aurochs, goats and other Greenskins.
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Possibly called tuskbeak, rocklizard, tusker, boarlizard, wrinklebeast or ashpig, it is simply a Placerias, a common herbivore during the late Triassic age. It's a mammal-like reptile, a Therapsid whose kin dominated the Earth during the Permian but didn't make it into the Jurassic, when the Dinosaurs had taken over solidly. The one exception is the distinctly evolved mammalian ancestors of the Triassic, who went on to become us after the fall of the Dinosaurs.
It would have been possible to instead make a wolf, a jackal, an ash condor, some ferocious ram, spider, aurochs or similar creature for the flora & fauna in the Dark Lands contest, but there is a special reason why I struck out for something out of the ordinary here. The Old Ones and their Lizardmen and hosts of reptiles are all familiar, yet they often seem confined to Lustria and in a lesser degree the Southlands, with only turtles, crocodiles, dragons, hydras, merwyrms and the like to show for reptilian creatures elsewhere. The ancient reptiles shine with their absence outside of the southern jungles, and that won't do. I considered adding some scales and spines akin to GW's lizardmen, but I like the sleek natural look better as a life-long Jurassic Park fan.
The thinking here is that the tuskbeak was one of many prototype reptilian experiments by the Old Ones spread across the world, and using a Placerias seemed obvious given its fame from Walking with Dinosaurs on the one hand, and its clumsy primitive nature on the other. The Dark Lands are primeval, and you don't often associate its creatures with agility and refinement. After all, Orcs and boars live there!
Last edited by Karak Norn Clansman on 06 Mar 22, 10:18, edited 2 times in total.