What exactly was cut due to technological shortcomings?
I read/watched this
recently, and I was blown away. Both by what modern computing is capable of, but also by what last-gen programmers would capable of doing with then-modern hardware.
That said, video game programmers are rather well known for using 'impossible' methods to get around hardware limitations - see Quake 3 maths
and Atari madness
, or how 8-bit programmers would do things like create bosses out of background tiles so that they could use a bigger colour palette than their systems technically supported!